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Something’s missing?

Yes, I know…I’m getting very lazy about blogging; I’m still not sure if the industry is boring me or simply exasperating me so much that I cannot be bothered to vent my spleen any more. I suspect that it is a bit of both! This should be an interesting year for the industry with the mergers, takeovers and companies simply thrashing around trying to reinvent themselves. So apart from life still being somewhat stressful, I amuse myself trying to get my home-office perfectly set-up. I might even put up pictures once I have done so!!

Anyway the recent announcements from companies large and small around All Flash Arrays has temporarily pricked me awake; hopefully at some point soon, the All Flash Array Announcment will no longer be a thing, it’ll just be another array announcement. Flash will eventually subsume rotational rust as the primary storage medium of choice for all workloads; well until the next big thing comes along. Opinion as to when this is does vary from pundit to purveyeor but it is going to happen.

That time is not here though and perhaps it is still worth considering the best use of our storage capacity and how to get the most from it. And it seems that some vendors don’t really want to help us poor customers in this space.

If you ship an AFA variant of existing array and you either add new features that aren’t supported on the exisiting variant across all tiers of storage be it flash or rotational rust or vice versa; I want good architectural reasons as to why you can’t do so. Compression for example works very well on both traditional disk and flash; in-line deduplication is harder, so you might get a pass on the latter but not the former. If you want to try to convince me that your expensive Flash tier is actually as cheap as the traditional tier you also ship; you are going to have work extra hard to do so when competing with vendors who can actually enable features across all of their tiers.

I shall leave it to the reader’s imagination as to which vendor might be attempting to play this game.


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